How It Happened

     After playing with Spectre for a while, I decided to check the resource fork to look for things that could be modified.  To my surprise, the obstacles on the game grid were neatly stored in 'wrld' resources and a ResEdit template was provided so that I could interpret the information.  It looked like the folks who wrote Spectre expected people to dig into it.  Well, great, but it was still just a lot of numbers.  To modify anything in any sensible way, you would have to map everything out on graph paper and then type in the locations of everything afterwards.  What a drag...
     So, instead of doing that, I wrote this program so that all you have to do is point and click to place new obstacles and drag the old ones around.
     I also noticed that the colors were neatly arranged into 'clut's, so, of course, I had to get the program to edit those too.
     I hope you like the result.